What I've done:
During my time at Nereid, I focused on creating numerous prototypes for hyper-casual games. Simultaneously, I implemented the Nereid SDK to facilitate faster iteration by other developers, with a target of one prototype per week per developer. One of my notable contributions was designing a runner game template that streamlined the skinning process and emphasized the unique selling points (USP) of each prototype. I also developed several sub-runner templates, including the stack runner template.

Given Unreal Engine's plugin-based architecture, I collaborated on creating a tool to download SDK extensions directly from Google Drive. This approach optimized the loading time of the base template and allowed for selective downloading of required extensions, such as mesh cutting, spline runner, stack runner, and arcade templates.

Additionally, Nereid engaged with third-party partners to edit their games. Leveraging a similar approach, we would download the relevant third-party SDK and automatically implement the necessary events, ensuring seamless integration with our projects.

Skills:
C#, Unity, Third party SDK, Trello, Ads, Google Analytics, Prototyping, Mobile Games
Experience Info:
In 2022 for my graduate year I was on professional training contract (work-study contracts) for a year at Nereid Games.
Project's Apple Store Pages: Super Stack and Pass, Archer 3D
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