All of these projects, including the platformer maker plugin and the combat system, are still in progress or do not have enough content for their own pages. They are being developed using Unity and Unreal Engine, utilizing C++ and C# programming languages.
Some of the projects are focused on developing a Script Editor in Unity, while others concentrate on AI development using Behavior Trees and all AI modules available in Unreal Engine as Animation programming.


In this project, my focus was on animation programming. I delved into the Control Rig to implement Inverse Kinematics (IK) and foot tracing for realistic foot placement. Additionally, I utilized Layered Animation in my animation blueprint to handle the scabbarded sword.
I also developed a combat system based on attack montages, incorporating motion warping to ensure that my player always faced the enemy during attacks. The enemy's reaction animations were based on the direction of the hit, and the enemy's head tracked the player when in close proximity.
Be Friendly - AI Project
Global Game Jam 2020 - Rebuild - Mobile Gyroscope
Boun' Seas
Student Projects
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